I have been working on a new Vive roomscale game with no teleporting. You are stuck in a cell, not knowing why you are there. You both try to escape while also learning about why you are there. The are multiple story arcs with the characters learning about you each time you perish. With AAA[…]


Unity3D: Making a plane fill the camera

I recently had a need in my development to make a plane fit the screen perfectly no matter what the resolution and aspect ratio of the device using an orthographic camera. Turns out it isn’t too hard using C# you just need this line: transform.localScale = new Vector3(Camera.main.orthographicSize * 2.0f* Screen.width / Screen.height, Camera.main.orthographicSize *[…]