NEWS

A look at some current projects

I creates games, applications, electronics, music, augmented reality. I have interests in emerging technologies and human interface with that technology. I am also the Digital Learning Manager at the Museum of Applied Arts and Sciences.

Portfolio

A selection of my work
  • The Light Box

    PortfolioLightBox

    This challenging and unique puzzle game is easy to pick up but has hours of gameplay. Try to switch all the lights off. Easy to control 3D environment. One touch play. Download itunes googleplay

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    PortfolioLightBox
    The Light Box
  • Flipping Tiles

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    Flipping tiles is a 3D twist on the classic don’t touch the white tiles genre. This game with break your brain as you try to plan ahead to beat the best scores on the net!

    Featuring 6 game modes, leaderboards and achievements via gamecenter and full 3D graphics.

    Universal app!

    Download itunes

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    Flipping Tiles
  • Time To Measure

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    Try for yourself and see just how accurate you with this array of challenging time based mini games. Inspired by Questacon display where people were challenged to time!

    Try to be top of the global leaderboarders with gamecenter.

    Lots of achievements all in gamecentre.

    Enjoy these quick but challenging games.

    Download itunes

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    Time To Measure
  • Cosmic Balance

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    Cosmic Balance is a unique 3D puzzle game. The puzzles start may start simple but some puzzles will challenge everyone. Get your mind running with multi dimensional thinking.

    Contains 15 levels with more to come! Featuring original sound track!

    This game has a large amount of replay value and it will take hours to solve all the puzzles.

    Download itunes googleplay

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    Cosmic Balance
  • Art

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    I have a passion for creating. I mainly do art for use in games. Here are a few of the things I have done!

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    Art
  • Thinkspace AR

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    ThinkspaceAR is the Powerhouse Museum’s interactive app which displays 3D objects in Augmented Reality. Explore and manipulate fascinating objects.

    Point the camera at one of the custom graphic images to reveal the hidden object. Touch the screen to discover secret dimensions and special FX.

    The gallery contains objects created in Minecraft by young people participating in creative digital media workshops at Powerhouse Museum’s Thinkspace, Sydney, Australia.

    You can take screenshots of you and your friends interacting with the 3D objects.
    Download itunes googleplay

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    Here is an example of what happens before the app is used:

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    And what happens once it is used!

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    Here is a peak at the skeleton target:

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    And a look a the gallery full of people!

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    And finally an example I made of it being used with Marslab:

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    Thinkspace AR
  • Mars Lab

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    You can visit the site here.

    One the main applications I led the development on was Mars Yard Maps which allows for students to collaborate on planning mission for the Mars Lab.
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    I also was lead developer on the Teleoperation interface.

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    Mars Lab
  • Panic Room VR

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    Panic Room VR is an educational virtual reality game using google card. The game is designed for teamwork with one person wearing the headset and the remaining people using the instructions to help the person with the headset.

    Here is an example of the the puzzle boxes you have to solve:

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    Here is a quick peek as the instructions:
    Instructions

    Here is a look at it in-game:
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    Here was one of the WIP shots:
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    Panic Room VR
Go Back

Currently exploring room scale VR with the HTC Vive and physical game controllers in Unity using Arduino to control the components. First mover in VR education applications with the Panic Room VR as MAAS.

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