With all the new projects I have been doing it is time for a portfolio update! You can view it here. Here are a few teasers of just a few of the pages.
I have been working on a new Vive roomscale game with no teleporting. You are stuck in a cell, not knowing why you are there. You both try to escape while also learning about why you are there. The are multiple story arcs with the characters learning about you each time you perish. With AAA[…]
My latest work project involved making a VR app which allowed collaboration. This involved making devices that the person with the headset needs to solve while the remaining team members have the instructions to help them. Here is what it looks like when wearing a headset And here is a peak at the instructions Here[…]
Seems that some people read my twitter feed and quoted me. It is an interesting article about the game development process which is pretty interesting. The link is below for those interested 🙂 Read here!
Just drawing some wizards to make a little framework of a game to teach people who to make games in Unity3D.
I recently had a need in my development to make a plane fit the screen perfectly no matter what the resolution and aspect ratio of the device using an orthographic camera. Turns out it isn’t too hard using C# you just need this line: transform.localScale = new Vector3(Camera.main.orthographicSize * 2.0f* Screen.width / Screen.height, Camera.main.orthographicSize *[…]
I decided my logo for twitter was a little bit too black so I replaced with something a little more colourful!
Can’t wait to get this into a release form. Going to be interested to see how people play to get the highest scores.
I just learnt how to make animated gifs so here is a quick teaser of the game I am working on!
Here is a quick video demoing a 3D sliding puzzle game based on the classic tile sliders.